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Exploring Procedural Geometry with Three.js & WebGPU
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Originally published on Codrops
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Summary & Key Takeaways
- Learn to create a Three.js Geometry Painter for dynamic 3D models.
- Utilize WebGPU and TSL for high-performance rendering and custom shaders.
- Explore techniques for surface picking and generating procedural geometry.
- Implement live controls, custom lighting, and post-processing effects.
- Understand the architectural choices for building complex interactive web experiences.
Our Commentary
This is the kind of deep technical dive we love to see. WebGPU is still relatively new, and seeing it applied in practical, creative ways with Three.js is genuinely exciting. I'm always impressed by the visual fidelity and performance gains these new APIs unlock. It makes me wonder what other interactive experiences are just around the corner.
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