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Sixty Frames for the Record: A Three.js Game & CRT Wall
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Originally published on Codrops
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Summary & Key Takeaways
- This project details building a Three.js lab centered around original music compositions. - It explores the intricacies of the Three.js renderer through a game, seven fly-throughs, and a wall of CRTs. - The article shares lessons learned about optimizing and utilizing the renderer effectively. - It serves as a practical example of combining creative vision with web graphics technology.
Our Commentary
I love seeing these kinds of creative projects. It's not just about the tech, it's about what people do with the tech. The idea of building a whole visual experience around music is just chef's kiss. We often get caught up in frameworks and tooling, but this is a solid reminder of the raw power of the web platform for artistic expression.
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