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Building an Infinite Liquid Glass Grid with Three.js & WebGPU

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Originally published on Codrops

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Building an Infinite Liquid Glass Grid with Three.js & WebGPU

Summary & Key Takeaways ​

  • The article explores creating an infinite grid effect.
  • It features a liquid glass aesthetic with video refraction.
  • The implementation uses Three.js for 3D rendering.
  • WebGPU is utilized for high-performance graphics.
  • TSL (Three.js Shading Language) and custom shaders are key components.

Our Commentary ​

This is the kind of cutting-edge web graphics work that makes me excited about the platform's future. Combining Three.js with WebGPU and custom shaders for such a visually complex effect is no small feat. It's a fantastic showcase of what's possible when you push the boundaries of browser capabilities.

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