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Claude Opus 5.5 Composes Game Music with "Scrimshaw Jukebox"

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Originally published on Simon Willison's Weblog by Simon Willison

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Claude Opus 5.5 Composes Game Music with "Scrimshaw Jukebox"

Summary & Key Takeaways ​

  • Simon Willison tasked Claude Opus 5.5 with composing computer game music.
  • The LLM also designed a text-based format for the music and example tracks.
  • The generated music was surprisingly competent, reminiscent of "Monkey Island."
  • This experiment suggests a potential new emergent capability for text models in music composition.
  • Further research is needed to confirm if this is a recent development in LLM abilities.

Our Commentary ​

This is genuinely cool. An LLM composing music, and doing it well? That's a capability I hadn't fully anticipated. It makes me wonder if we're seeing another emergent property, similar to how 3D graphics generation improved. The idea of "vibe-coding" music with an AI is both exciting and a little bit terrifying.

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