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Battle Drones: An AI-Coded RTS with Audio Multiplayer
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Originally published on Simon Willison's Weblog by Simon Willison
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Summary & Key Takeaways
- Simon Willison developed 'Battle Drones,' a browser-based RTS game, with significant help from AI coding agents.
- The game features 3D models, fog of war, multiple biomes, and a random map generator.
- It includes skirmish and last stand modes with various units and area effect weapons.
- A standout feature is multiplayer support for nearby devices using audio to synchronize game state.
- The project demonstrates the power of AI in accelerating complex game development.
Our Commentary
Simon Willison's 'Battle Drones' is just pure joy. An RTS game, built with coding agents, and audio-based multiplayer? That's the kind of innovative, slightly messy, human-driven tech exploration I love. It's a brilliant showcase of what's possible when you lean into AI as a co-pilot, and the audio multiplayer is just a wild, creative idea. I genuinely don't know how to feel about AI writing so much of the code, but the result is undeniably fun.
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