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Battle Drones: An AI-Coded RTS with Audio Multiplayer

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Originally published on Simon Willison's Weblog by Simon Willison

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Battle Drones: An AI-Coded RTS with Audio Multiplayer

Summary & Key Takeaways ​

  • Simon Willison developed 'Battle Drones,' a browser-based RTS game, with significant help from AI coding agents.
  • The game features 3D models, fog of war, multiple biomes, and a random map generator.
  • It includes skirmish and last stand modes with various units and area effect weapons.
  • A standout feature is multiplayer support for nearby devices using audio to synchronize game state.
  • The project demonstrates the power of AI in accelerating complex game development.

Our Commentary ​

Simon Willison's 'Battle Drones' is just pure joy. An RTS game, built with coding agents, and audio-based multiplayer? That's the kind of innovative, slightly messy, human-driven tech exploration I love. It's a brilliant showcase of what's possible when you lean into AI as a co-pilot, and the audio multiplayer is just a wild, creative idea. I genuinely don't know how to feel about AI writing so much of the code, but the result is undeniably fun.

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